Infocard retrospective. #143 - “Looting now authorized” +5% to scavenging for one survivor.

Infocard retrospective. #143 - “Looting now authorized” +5% to scavenging for one survivor.

With the reset approaching, we decided to do a retrospective on the infocards which have been available during closed beta. Infocards are an essential tool for making sure your survivors are as powerful as possible. Most give a hefty bonus to combat or survival skills. Others even confer a bonus on all survivors. First in the series is Infocard #9 “Stay hydrated to live”, which highlights how important it is to find liquids in World of the Living Dead.
We’ll be revealing some new infocards at random in this series, so stay tuned!

With the reset approaching, we decided to do a retrospective on the infocards which have been available during closed beta. Infocards are an essential tool for making sure your survivors are as powerful as possible. Most give a hefty bonus to combat or survival skills. Others even confer a bonus on all survivors. First in the series is Infocard #9 “Stay hydrated to live”, which highlights how important it is to find liquids in World of the Living Dead.

We’ll be revealing some new infocards at random in this series, so stay tuned!

December 8 Update

Hunger and thirst deaths are back, but the two of us have done extensive testing to make sure there won’t be a repeat of the widespread carnage that resulted last time. We’ve also made some other small tweaks and changes to other areas based on our tests - including missions, the tutorial and visibility - and tried to deal with the main bugs that have been interfering with play.

To cushion the hardship of survivors again facing death from starvation and dehydration, we’re resetting all health (injury points) to max and also resetting Hunger and Thirst levels to zero. This gives everyone a chance to find supplies and assess the situation.

  • Survivors will suffer an injury point loss after 24 hours at max Thirst, or 96 hours at max Hunger.
  • Hunger and Thirst will no longer penalize injury recovery rate, but being at max Hunger or max Thirst will completely prevent injury recovery. The error which was making Fatigue and Fear not recover due to max Hunger or Thirst has already been removed.
  • Only a single notification will display when one or more of your characters is at max Hunger and/or Thirst and you click to check recovery status.
  • Test subject delivery missions are now only specific as to the Blood Type required by NECRA researchers.
  • Scavenge location visibility has been increased to 750 meters for all users.
  • Only one scavenge location - the Red Cross Tent - is created for the tutorial. This now has its own map marker and the yellow exclamation marks are no longer used.
  • A bug which was generating NECRA missions at excessive distances has been fixed - however, some missions are still being generated with errors and we’ll try to deal with these soon.
  • New player squad icons are hidden from the map until they are level 5 (at which time they can be attacked). Lower level players can see squads belonging to players over level 5.
  • An existing route on map load was showing incorrect end marker - a standard Google maps marker. This should be fixed.
  • Armor filter should now work on the manage inventory pages.
  • PvP attacks should now generate a notification as well as incrementing the attacks count and adding the yellow border if no existing attacks.
  • All membership options removed and replaced with “SCUGS Upgrade”.

After listening to your feedback, we took the decision to remove the three membership options. We agreed that the SP boost and other features of the membership packages were too powerful so have replaced them with a single SCUGS Upgrade option which lasts 30 days. 

The SCUGS Upgrade can be bought with NC. This makes it possible for players who complete offers to get the most important aspects of the interface upgrades. Thanks to everyone who supports development of WotLD by buying NECRA Credits - we really couldn’t have made it this far without you!

You can comment on the changes over at 

National Emergency Control & Relief Agency (NECRA) infocard of the day.
#16 Watch for the signs
http://worldofthelivingdead.com/

National Emergency Control & Relief Agency (NECRA) infocard of the day.

#16 Watch for the signs

http://worldofthelivingdead.com/

National Emergency Control & Relief Agency (NECRA) infocard of the day.
#35 Stick together or die
NECRA is the last hope for humanity in the online game World of the Living Dead. The WotLD closed beta is set in a Los Angeles County filled with over 9 million zombies. Before the outbreak reached critical levels, NECRA distributed infocards to help citizens deal with the living dead.

National Emergency Control & Relief Agency (NECRA) infocard of the day.

#35 Stick together or die

NECRA is the last hope for humanity in the online game World of the Living Dead. The WotLD closed beta is set in a Los Angeles County filled with over 9 million zombies. Before the outbreak reached critical levels, NECRA distributed infocards to help citizens deal with the living dead.