<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>World of the Living Dead. Online multiplayer zombie strategy game.</description><title>World of the Living Dead</title><generator>Tumblr (3.0; @wotld)</generator><link>http://blog.worldofthelivingdead.com/</link><item><title>Egg rewards coming soon</title><description>&lt;p&gt;Sorry for the long delay in sending out the rewards to the top collectors of WotLD Easter Eggs, but we had several problems to deal with first. Thanks for your patience.&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/24123479959</link><guid>http://blog.worldofthelivingdead.com/post/24123479959</guid><pubDate>Thu, 31 May 2012 06:59:43 -0400</pubDate></item><item><title>DayZ</title><description>&lt;p&gt;A terrifying zombie survival FPS. Let&amp;#8217;s hope you don&amp;#8217;t spawn at night&amp;#8230;&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/23128938724</link><guid>http://blog.worldofthelivingdead.com/post/23128938724</guid><pubDate>Tue, 15 May 2012 19:00:12 -0400</pubDate></item><item><title>May 15 update</title><description>&lt;p&gt;Two main changes:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;we&amp;#8217;ve switched to using &lt;a href="http://www.xsolla.com" title="Xsolla"&gt;Xsolla&lt;/a&gt; as our payment provider, so there&amp;#8217;s now a much wider range of payment options to pay for NC.&lt;/li&gt;
&lt;li&gt;survivors will be &amp;#8220;greedy&amp;#8221; if you put supplies in their backpacks. This allows the consumption of any item while attempting to avoid the waste of items that was a previous problem.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;There&amp;#8217;s a bunch of other small fixes but those are the main ones. If you have any problems, log out, clear your cache and cookies and log back in.&lt;/p&gt;
&lt;p&gt;We&amp;#8217;ve been a little quiet recently. We&amp;#8217;re working on assimilating the data we&amp;#8217;ve gained from the open beta so that we can improve the game. Thanks to everyone who&amp;#8217;s playing!&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/23104494953</link><guid>http://blog.worldofthelivingdead.com/post/23104494953</guid><pubDate>Tue, 15 May 2012 10:49:32 -0400</pubDate><category>zombies</category><category>zombie</category><category>Zombie Game</category><category>games</category><category>gaming</category><category>game</category><category>updates</category></item><item><title>DayZ: This Might be the Greatest Zombie Game Ever Made(via @Kotaku)</title><description>&lt;a href="http://kotaku.com/5908753/this-might-be-the-greatest-zombie-game-ever-made"&gt;DayZ: This Might be the Greatest Zombie Game Ever Made(via @Kotaku)&lt;/a&gt;: &lt;p&gt;Haven’t tried this yet, but it sounds like an excellent FPS zombie survival mod. Always great to see permadeath and realistic needs in games! Sounds like PvP is as brutal as in WotLD as well.&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/23099140402</link><guid>http://blog.worldofthelivingdead.com/post/23099140402</guid><pubDate>Tue, 15 May 2012 07:33:34 -0400</pubDate></item><item><title>Prizes for Easter Egg Hunt</title><description>&lt;p&gt;We haven&amp;#8217;t forgotten but the rewards might be delayed until tomorrow! Thanks for your patience!&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/22967471403</link><guid>http://blog.worldofthelivingdead.com/post/22967471403</guid><pubDate>Sun, 13 May 2012 09:20:15 -0400</pubDate></item><item><title>Easter Eggs are about to be counted...</title><description>&lt;p&gt;Any eggs not in safehouses, backpacks or stashes will not be counted &lt;a href="http://wotld.com"&gt;http://wotld.com&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/22585951506</link><guid>http://blog.worldofthelivingdead.com/post/22585951506</guid><pubDate>Mon, 07 May 2012 09:35:00 -0400</pubDate></item><item><title>Easter Egg Hunt - Final Days!</title><description>&lt;p&gt;Eggs will be counted from the following locations on Monday at 1pm GMT: safehouses, stashes, backpacks.&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/22436986053</link><guid>http://blog.worldofthelivingdead.com/post/22436986053</guid><pubDate>Sat, 05 May 2012 05:05:58 -0400</pubDate></item><item><title>Easter Egg Hunt ends soon!</title><description>&lt;p&gt;You&amp;#8217;ll stop finding eggs as of May 1. Collect them while you still can - by whatever means possible! &lt;a href="http://wotld.com"&gt;http://wotld.com&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/22115267713</link><guid>http://blog.worldofthelivingdead.com/post/22115267713</guid><pubDate>Mon, 30 Apr 2012 05:40:58 -0400</pubDate></item><item><title>April 27 Update</title><description>&lt;p&gt;We&amp;#8217;ve been quieter than usual recently because there&amp;#8217;s a lot to do and we have to just focus on getting it done. Here are the latest changes. Most of the translation engine changes will be invisible for now, but they took up most of our time for the past ten days, along with some essential bug-fixing and ongoing redesign.&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;automatic consumption now occurs in order of injuries, so that the most injured eats first&lt;/li&gt;
&lt;li&gt;fix for left and right buttons on infocard page&lt;/li&gt;
&lt;li&gt;fix to preserve survivors lost stat&lt;/li&gt;
&lt;li&gt;fix for some errors with recovery of survivors, along with more automated tests for recovery&lt;/li&gt;
&lt;li&gt;fix to prevent combat vs. zeds from being triggered during PvP when z-density was less than 1&lt;/li&gt;
&lt;li&gt;fix to clear old hide locations after a squad has moved on&lt;/li&gt;
&lt;li&gt;fix to not show ads for NECRA Task Force members&lt;/li&gt;
&lt;li&gt;massive number of changes relating to translation - we&amp;#8217;ll be sending out login details to all volunteers very soon&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;One of the bigger changes is that automatic consumption now selects items so as not to waste as many resources &lt;/p&gt;
&lt;p&gt;Jungly worked hard on coming up with an algorithm which would avoid waste. Selection is now based on maximizing the calories/litres consumed, while always consuming less than required. &lt;/p&gt;
&lt;p&gt;So, if required = 400, the character will consume 400 or less, e.g. if 150 and 300 value items are available, then the character will consume 300, with need still left at 100, in contrast to possibly consuming 150 and then still needing 250 more. &lt;/p&gt;
&lt;p&gt;The above example also highlights the difference between the new and the old system, where the character would consume both 300 and 150, wasting 50, sometimes resulting in things like an MRE being consumed to satisfy the last 100-200, etc.&lt;/p&gt;
&lt;p&gt;We hope that this change addresses some of the problems with managing character supplies.&lt;/p&gt;
&lt;p&gt;We have also slightly adjusted the quantity of items at scavenge locations, as depletion has been making the game impossible for new players. This isn&amp;#8217;t a long-term solution, but is part of our testing during beta to find the right balance for the game.&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/21910155513</link><guid>http://blog.worldofthelivingdead.com/post/21910155513</guid><pubDate>Fri, 27 Apr 2012 09:07:18 -0400</pubDate><category>zombies</category><category>zombie</category><category>Zombie Game</category><category>wotld</category><category>updates</category></item><item><title>Weekend sale: Psycho Bug-out Bag</title><description>&lt;p&gt;Chainsaw for shredding #zombies, Indestructible Boomstick, Nail Gun and Hockey Mask - get them while you can! &lt;a href="http://wotld.com"&gt;http://wotld.com&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/21084121450</link><guid>http://blog.worldofthelivingdead.com/post/21084121450</guid><pubDate>Sat, 14 Apr 2012 10:53:07 -0400</pubDate></item><item><title>Z-density tracking back online</title><description>&lt;p&gt;SCUGS is once again tracking #zombie hordes &lt;a href="http://wotld.com"&gt;http://wotld.com&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/21037430473</link><guid>http://blog.worldofthelivingdead.com/post/21037430473</guid><pubDate>Fri, 13 Apr 2012 15:52:14 -0400</pubDate></item><item><title>LA stats</title><description>&lt;p&gt;#zombies killed: 1,070,987; survivors bitten: 947; survivors eaten alive: 10,832&amp;#160;&lt;a href="http://wotld.com"&gt;http://wotld.com&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/20924304220</link><guid>http://blog.worldofthelivingdead.com/post/20924304220</guid><pubDate>Wed, 11 Apr 2012 17:58:16 -0400</pubDate><category>zombies</category><category>zombie</category><category>Zombie Game</category><category>zombie survival</category><category>worldofthelivingdead</category><category>wotld</category></item><item><title>Los Angeles Deadly News</title><description>&lt;p&gt;Issue #2 is out! &lt;a href="http://www.wotld-ladeadly.info/"&gt;&lt;a href="http://www.wotld-ladeadly.info/"&gt;http://www.wotld-ladeadly.info/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/20923511459</link><guid>http://blog.worldofthelivingdead.com/post/20923511459</guid><pubDate>Wed, 11 Apr 2012 17:45:22 -0400</pubDate><category>zombies</category><category>zombie</category><category>Zombie Game</category><category>zombie survival</category><category>worldofthelivingdead</category><category>wotld</category></item><item><title>Stuck squad fix</title><description>&lt;p&gt;Should be fixed for everyone but get your stuck squads in hiding soon!&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/20459155665</link><guid>http://blog.worldofthelivingdead.com/post/20459155665</guid><pubDate>Wed, 04 Apr 2012 04:50:28 -0400</pubDate><category>updates</category></item><item><title>April 3 Update</title><description>&lt;p&gt;Lots of changes and fixes!&lt;/p&gt;
&lt;p&gt;Combat has been reviewed and errors fixed which were stopping ammo usage, especially for unskilled survivors, who should now waste more rounds - as intended. Melee combat was affected by a rounding error which caused a threshold effect. This should be gone but some low quality weapons will still fail to result in kills - although they &lt;em&gt;will decrease fear and lower the chance of injury&lt;/em&gt;. Remember the importance of equipping a weapon even if you don&amp;#8217;t see kills. Fear will go up more slowly. WotLD isn&amp;#8217;t all about killing zeds, although now the zeds killed counter will go up as you move on the map and successfully wipe out the living dead menace.&lt;/p&gt;
&lt;p&gt;Note that there is a lot more to combat than just firepower, especially for PvP. Every caliber actually has a modifier to reflect its relative effectiveness versus living and dead targets. .22LR and .44 will both put down a zed if your character gets a headshot, but that .44 will do a lot more damage to a living target, regardless of where you hit them.&lt;/p&gt;
&lt;p&gt;Armor does not appear bugged, but we have removed the automatic damage received by armor when a survivor is injured. There also does seem to have been an error in how quickly armor was being degraded on movement, but we&amp;#8217;re keeping an eye on that in case there&amp;#8217;s not enough realistic degradation now. Z-density matters a lot for this.&lt;/p&gt;
&lt;p&gt;The bug preventing infocards from allowing firearm and melee stats to go above the item max has been fixed. We&amp;#8217;d appreciate testing of this by anyone who has a wide selection of firearms, weapons and infocards, as we want to make sure it works under lots of different circumstances.&lt;/p&gt;
&lt;p&gt;The map icon set has been replaced with a more easily updateable collection. (A big thank you to &lt;a href="http://mapicons.nicolasmollet.com/"&gt;http://mapicons.nicolasmollet.com/&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve put in a new SCUGS icon listing in the PDA sidebar, so you can check out some of the most important new icons. Keep an eye out for unusual new icons.&lt;/p&gt;
&lt;p&gt;Some of you may prefer the uniformity of the old icons but they were more time-consuming to make and also made it more difficult to identify locations at a glance, so I hope you&amp;#8217;ll give these new ones a chance. Some locations have distinctive color schemes and overall the effect is to make the map more visually useful as a strategic interface.&lt;/p&gt;
&lt;p&gt;The standard squad icon has been replaced with the larger format previously only available to SCUGS Upgrade users. This allows for faster recognition of your and other squads in the field. Visibility for squads has also been increased to 1.5km, as several firearms were of less use due to the visibility being less than the range. However, squads are now hidden when in safehouse of any kind, so there should be no confusion over the attacking of squads who are actually in a safehouse (this was the result of visibility mismatches).  Safehouses (all safehouses) and squads now share the same visibility. Locations are slightly lower to prevent map loading problems.&lt;/p&gt;
&lt;p&gt;We&amp;#8217;ve added five new sections to the customs squad icons you can choose from: Asia, Africa, Australasia, a small selection of Kanji symbols and a Tactical category which can help you to keep yourself informed of what your squad is carrying - or provide misinformation for your enemies. The selection of custom squad icons will be extended over time.&lt;/p&gt;
&lt;p&gt;SCUGS Upgrade has been renamed to NECRA Task Force. We wanted to go back to having a cooler name to say thanks to all those players who help us keep going by getting 30 days of enhanced features.&lt;/p&gt;
&lt;p&gt;The default avatar (previously known as the operative insignia) has been replaced with something much plainer. We really would love for players to choose some cool icons as their avatars and have even provided a couple of suggestions in the drop down that appears when you go to upload an icon. Stand out from the crowd!&lt;/p&gt;
&lt;p&gt;There are other changes but these are the main ones. Good luck out there!&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/20401105300</link><guid>http://blog.worldofthelivingdead.com/post/20401105300</guid><pubDate>Tue, 03 Apr 2012 05:10:34 -0400</pubDate><category>zombies</category><category>zombie</category><category>Zombie Game</category><category>zombie survival</category><category>worldofthelivingdead</category><category>wotld</category><category>updates</category></item><item><title>Test subject missions</title><description>&lt;p&gt;WARNING: You will permanently lose all invested SP and items carried if you hand over a survivor for testing at a NECRA research facility.&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/20247424984</link><guid>http://blog.worldofthelivingdead.com/post/20247424984</guid><pubDate>Sat, 31 Mar 2012 17:39:00 -0400</pubDate></item><item><title>Bugfix</title><description>&lt;p&gt;Emergency gardens should now be producing 2000 calories per day.&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/20244102222</link><guid>http://blog.worldofthelivingdead.com/post/20244102222</guid><pubDate>Sat, 31 Mar 2012 16:38:22 -0400</pubDate></item><item><title>Bugfix</title><description>&lt;p&gt;Damage from max thirst fixed to happen daily rather than every few days (was paired with hunger damage).&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/20244038468</link><guid>http://blog.worldofthelivingdead.com/post/20244038468</guid><pubDate>Sat, 31 Mar 2012 16:37:13 -0400</pubDate></item><item><title>Bugfix</title><description>&lt;p&gt;Family mission tutorial step marked as completed for those who had it stuck.&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/20243972617</link><guid>http://blog.worldofthelivingdead.com/post/20243972617</guid><pubDate>Sat, 31 Mar 2012 16:36:00 -0400</pubDate></item><item><title>Bugfix</title><description>&lt;p&gt;Infocards #19 and #38 now working to reduce fatigue increase when moving or scavenging.&lt;/p&gt;</description><link>http://blog.worldofthelivingdead.com/post/20243828121</link><guid>http://blog.worldofthelivingdead.com/post/20243828121</guid><pubDate>Sat, 31 Mar 2012 16:33:21 -0400</pubDate></item></channel></rss>

