Egg rewards coming soon

Sorry for the long delay in sending out the rewards to the top collectors of WotLD Easter Eggs, but we had several problems to deal with first. Thanks for your patience.

DayZ

A terrifying zombie survival FPS. Let’s hope you don’t spawn at night…

May 15 update

Two main changes:

  • we’ve switched to using Xsolla as our payment provider, so there’s now a much wider range of payment options to pay for NC.
  • survivors will be “greedy” if you put supplies in their backpacks. This allows the consumption of any item while attempting to avoid the waste of items that was a previous problem.

There’s a bunch of other small fixes but those are the main ones. If you have any problems, log out, clear your cache and cookies and log back in.

We’ve been a little quiet recently. We’re working on assimilating the data we’ve gained from the open beta so that we can improve the game. Thanks to everyone who’s playing!

Prizes for Easter Egg Hunt

We haven’t forgotten but the rewards might be delayed until tomorrow! Thanks for your patience!

Easter Eggs are about to be counted…

Any eggs not in safehouses, backpacks or stashes will not be counted http://wotld.com

Easter Egg Hunt - Final Days!

Eggs will be counted from the following locations on Monday at 1pm GMT: safehouses, stashes, backpacks.

Easter Egg Hunt ends soon!

You’ll stop finding eggs as of May 1. Collect them while you still can - by whatever means possible! http://wotld.com

April 27 Update

We’ve been quieter than usual recently because there’s a lot to do and we have to just focus on getting it done. Here are the latest changes. Most of the translation engine changes will be invisible for now, but they took up most of our time for the past ten days, along with some essential bug-fixing and ongoing redesign.

  • automatic consumption now occurs in order of injuries, so that the most injured eats first
  • fix for left and right buttons on infocard page
  • fix to preserve survivors lost stat
  • fix for some errors with recovery of survivors, along with more automated tests for recovery
  • fix to prevent combat vs. zeds from being triggered during PvP when z-density was less than 1
  • fix to clear old hide locations after a squad has moved on
  • fix to not show ads for NECRA Task Force members
  • massive number of changes relating to translation - we’ll be sending out login details to all volunteers very soon

One of the bigger changes is that automatic consumption now selects items so as not to waste as many resources 

Jungly worked hard on coming up with an algorithm which would avoid waste. Selection is now based on maximizing the calories/litres consumed, while always consuming less than required. 

So, if required = 400, the character will consume 400 or less, e.g. if 150 and 300 value items are available, then the character will consume 300, with need still left at 100, in contrast to possibly consuming 150 and then still needing 250 more. 

The above example also highlights the difference between the new and the old system, where the character would consume both 300 and 150, wasting 50, sometimes resulting in things like an MRE being consumed to satisfy the last 100-200, etc.

We hope that this change addresses some of the problems with managing character supplies.

We have also slightly adjusted the quantity of items at scavenge locations, as depletion has been making the game impossible for new players. This isn’t a long-term solution, but is part of our testing during beta to find the right balance for the game.

Weekend sale: Psycho Bug-out Bag

Chainsaw for shredding #zombies, Indestructible Boomstick, Nail Gun and Hockey Mask - get them while you can! http://wotld.com